Creating STEAM in the classroom
International best practice around the concept of STEAM based learning was examined alongside local models, as developed by the Creative Learning Centres in partnership with DCAL and CCEA, and a range of case studies will be showcased to show STEAM in practical action in Northern Ireland’s classrooms.
Delivered as part of Creativity Month 2014, the Future Classroom conference at Guildhall, Derry~Londonderry looked at how creativity and arts, as expressed through digital media, can contribute to and enhance the development of STEM learning and skills within the curriculum in Northern Ireland.
Attendees engaged in a range of hands on taster sessions around STEAM delivery with both new and existing technologies. Mobile Devices, Digital Fabrication equipment including 3D Printers, Desktop Milling Machines and Laser Cutters and software packages for Gaming, 3D Design and Creative Learning were all available to explore and discover.
Real curriculum applications for these new approaches and technologies were shared and attendees were given a practical insight into how STEAM based learning can impact on schools and learning here in the coming years.
Ahead of the conference, a case study was conducted when the Nerve Centre's FabLab team hosted an outreach workshop at St. Joseph's Boys' School.